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TOPIC: Building on YACReaderLibrary

Building on YACReaderLibrary 8 years 2 months ago #2070

jakanapes

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Finally got around to trying to build locally on my mac.

Pulled in unarr and fixed the unarr.pro file and am able to get the YACReader built and working.

When I try to run the Makefile for the library, however, I get an odd error:

../custom_widgets/yacreader_table_view.cpp:343:32: error: use of undeclared identifier 'cos'
starPolygon << QPointF(0.5 + cos((i * angle)-pi/2) * r, 0.5 + sin((i * angle)-pi/2) * r);

It complains about sin as well.

I see math.h included, so I'm not sure what I've done wrong here.
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Building on YACReaderLibrary 8 years 2 months ago #2071

selmf

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On a first glance this looks like a missing header for me. Not sure what triggers it in your case but we had some regressions related to this in combination with Qt 5.5. Try adding "#include math.h" to yacreader_table_view.cpp and see if it fixes your problem. If it persists, have a look at the compileOSX.sh script to see how Luis builds his binaries and add the unarr config option.

For a better diagnosis you'll have to wait until Luis can have a look at it (I have no mac).
My answers are not necessarily official YACReader statements but mostly represent my own opinion in technical matters.
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Building on YACReaderLibrary 8 years 2 months ago #2072

jakanapes

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That did the trick, but I'm sure I've got a dependency issue somewhere if people are compiling w/out needing to do that.

The math headers are included in the yacreader_flow_gl headers. Maybe a dependency ordering issue?

Has the codebase been built against Qt5.5.1?
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Building on YACReaderLibrary 8 years 2 months ago #2073

selmf

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I don't think you've got a dependency issue. The problem here is that math.h used to be pulled in as a dependency of another include, so it wasn't added as an include to the tableview. I can only speculate what triggered this change but the core problem is that we forgot to add math.h to that file ;)

Afaik Luis compiles his binaries with Qt 5.5 and p7zip, so the process is slightly different. We've had a few people compiling YACReader on Linux, but I don't think we had someone doing it on mac yet so it isn't too strange that you run into a bit of trouble.

Btw, I'm kind of interested how the combination with unarr is working out for you on mac. Luis an I did lot's of test to ensure that that decompression backend is good for daily use but he never deployed it on mac or windows :cheer:
My answers are not necessarily official YACReader statements but mostly represent my own opinion in technical matters.
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Building on YACReaderLibrary 8 years 2 months ago #2077

Luis Ángel

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jakanapes, the build system for OSX needs some love.

Basically I use two types of build systems. While I am developing YACReader I use Qt Creator for building it, I add extra steps to the Qt Creator's build config so after compiling and creating the .app Qt Creator copies all the needed stuff into the .app bundles.

For releasing I use the compileOSX.sh script.

And yes, I am using p7zip as backend for compressed file, I didn't test unarr in OSX yet.
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Last Edit: 8 years 2 months ago by Luis Ángel.
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Building on YACReaderLibrary 8 years 2 months ago #2081

selmf

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There you have it :)

Don't worry about unarr, using it as a static backend should work fine.
My answers are not necessarily official YACReader statements but mostly represent my own opinion in technical matters.
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